![]() Some iPhone developers have allowed people to use their iPhones as controllers for games running on iPad and PC. That idea was used in a multiplayer Zelda game that allowed four players to share an adventure on a TV but occasionally duck into caves on their GBAs. Nintendo pushed the concept in the early part of the previous decade, developing a handful of games that allowed players to link their Game Boy Advance portables to a GameCube console. Sega’s 1999 gaming console, the Dreamcast, included simple monochromatic screens that were used for things like virtual pets. The screen-in-controller idea isn’t new to the games industry or Nintendo. Clearly the new Nintendo console affords the same option, so the odds are that they’ll take it. The game’s original designers have said that players of the remake will greatly benefit from being able to tap the items they want to use on one screen while being to allow a different screen show, without clutter, the game’s action. ![]() A variation on that concept will be seen in Nintendo’s June re-make of The Legend of Zelda: The Ocarina of Time. Succeeding in each keeps the player using the Wii Remote alive – in a game running on the TV in the same room.Ī touch-sensitive inventory screen right near your thumbs would be handy, of course. Consider a bad co-op idea from us as an example, though not a recommendation: one player zips through mini-games that run on the screen-controller. The controller screen could even run a separate app.
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